ChildScope VR:
Embodied Perspective-Taking in VR for Child-Inclusive Urban Design
This project uses virtual reality to let urban designers embody child avatars, enabling them to experience the city from a child’s perspective. By navigating virtual neighborhoods at a child’s scale, designers can develop empathy, identify unfriendly details, and inform more inclusive, child-friendly urban planning. Combining serious games with immersive mapping, the project explores embodiment as both a design tool and a means of fostering spatial awareness, aiming to reimagine cities through the embodied lens of childhood.
Type of work Team work(2 person)
My role
- Research (embodiment theory · child-friendly design)
- Define (VR scenario · empathy-driven tasks)
- Ideation (serious game mechanics · spatial interaction)
- Prototype (virtual child avatar · immersive experience)
- Test (user study · perception mapping)
- Deliver (VR demo · analysis report · presentation)

Embodied Child Avatar Walkthrough: Experiment Demo Video
A full demonstration of the VR-based child embodiment study, showcasing the research setup, avatar selection, and immersive user interaction in the platform.











IAT Procedure Sample Video








